![]() I got a few nice materials from this page Is it even possible to create a color layer above all my textures, so bump and everything will work correctly?įor example i have my maps (textures) for lets say 2 or 3 different type of walls (Diffuse, AO, normal and spec) and i want to create a dirt type layer, I'm sure it needs alpha channel since this one should not go to one face but rather cover my whole object, same goes for a color map, so i can stay with one wall texture but just need a small lets say 128 x 128 texture (map) with a color to change the whole wall into a different color without creating a whole new detailed wall texture that might have 1024 x 1024 how to create bump maps (normal) and i slighty understand the AO ( Ambient Occlusion) textures.īut what i don't understant is, how can i create layer textures in 3ds, like in photoshop? the correct color on my Specular maps so windows for example reflect the enviroment Lights works (so that they illuminate too) I checked how ED's textures look, and figured they are way different- They have textures that i've never seen before but I'm also not sure if i need to do it the same way. ![]() ![]() ![]() I figured that ED is doing Building textures way way different then me so i started to think about how i can improve my texturing and came quickly to my limits. ![]()
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